Art of Conquest His to Raise Gold Troop Capacity

With "Art of Conquest guide to the strategy on game" i inaugurate the new category of manufactures regarding guides to game.

I choose the beautiful strategic game Art of Conquest, which did non disappoint my expectations and is continuously updated.

For those who missed the review, you lot tin be viewed hither:

Art of Conquest – Strategico per Android e IOS alla Heroes of Might and Magic

I write this article to help you make the start steps in the game, and avoid making you exercise those that could affect your game.

To achieve a good level of experience, i used a very simple technique, restart the game several times on new servers.

Several times i made mistakes that fabricated me waste time.

Other times, my choices have led me to dead points that i could merely overcome by paying or beginning from start.

Of grade, my choice has ever been the 2d.

The result of my last game was to be in the superlative 20 of my faction and to be awarded with various titles without having spent a cent.

Unfortunately, if your goal is to get to the summit of the server, a unproblematic guide is not enough and you lot have to utilize your wallet.

Fine art of Conquest guide – Choice of  the showtime hero

Information technology may seem trivial, but the hero'due south choice with which to starting time your risk in Art of Conquest, is the first real mistake you could make.

You can choose between:

  • Avalonthe tactician
  • Rufio the warrior
  • Avrilice mage

Chosen a hero, during the early stages of the game volition also join you some other hero of the list.

Each hero has its strengths, merely from personal experience i recommend Avalon,

Art Of Conquest Guide Initial Hero Choice

If your race is human, Avalon is definitely a existent must.

Considering that you lot will start with the man race, this constitutes a further indicate in its favor.

It has a great ability to expanse that inflicts a lot of impairment.

Information technology can invoke a group of archers whose strength depends on the level of your barracks, and his power.

It allows yous to raise your human forces, especially the archers will be increased both in set on and in defense.

But above all, his principal ability is its leadership, which increases the number of troops that can be used during battle and the ceiling of troops bachelor.

Past choosing Avalon, you will presently also accept Avril who has his absurd skills from water ice himself.

Avril has two basic skills, the ice wall and the frozen nova.

The get-go allows you to block the accelerate of the enemy, very useful peculiarly to counter the fast troops and cake the charge of the enemy.

The second ability, instead, is the classic "area" magic that causes a lot of harm in a fairly extensive area.

The latter is very useful to clean upward from the weakest enemies in defence just that tin create quite a bit of annoyance if left to alive long.

In case you do not use humans, Avalon is yet a good element, but in this example it will be better to reset your human strength grooming skills and concentrate on ao and leadership.

It remains off Rufio, but for me information technology is the to the lowest degree useful, or at least for the type of game.

Rufio is a hero who bases everything on his strength and inflicts a lot of impairment, very useful confronting bosses, less useful in field battles.

So the selection of throwing Rufio into boxing or keeping him on the bench depends on the type of battle y'all will confront.

Before the final patch it was non possible to have all three heroes without paying real money for one of them.

Now you can retrieve the 3rd hero while exploring the void mirror.

Art of Conquest guide – Choice of Heroes Skills

The choice of skills is very subjective and depends very much on your tactics.

I e'er adopt to upgrade before the skills that give real support using mana or worse still life.

This could happen because they run out and you lot accept to wait some time to be able to re-use skills.

If you have it, y'all can besides apply the potions that give you a few points, but these are non infinite.

Allow's take the case of Avalon, I showtime strengthened the skill to an area that is completely free and allows you to quickly get rid of weak groups, then strengthened troops and afterwards the ability to invoke archers.

The latter is very useful in the instance of pvp, simply y'all will not really use it in the residuum of the game because it consumes life points, as we know, instead serve to deploy the hero.

Fine art of Conquest guide – Best race

At the time of writing this guide, you tin can cull between 4 different races during the game.

Reality the races are five, but one has not even so been developed, nosotros will meet in the next patches as it will be.

The races that are currently bachelor, are:

  • Human (the initial pick)
  • Dwarfs
  • Lichs
  • Rakan

For the information i managed to recover by playing and talking with other players, we can see that:

Homo race is the easiest to use.

Information technology has several heroes that tin can boost human being troops and unlock them during normal course of the game.

The other races rather have less and some can only be purchased.

Apart from the catapults, all the troops can be cured, so you can take reward of the territory factor to assault.

On the other hand, it has no special features, and in many cases its troops are in trouble.

Its natural enemy are the necromancers, if they have some spiders, especially before the release detoxing, the losses will be huge.

Dwarfs, the get-go race you tin can cull.

It is the technological race and information technology plays well with all the other races.

His mech troops are really strong and the gunners complete the deployment.

Some say it is the strongest race, others consider information technology a piddling express.

From personal experience, when i had with my necromancers clashes with the dwarves, with equal force, the dwarves are advantaged.

Only i think information technology also depends on the type of troops deployed, as scorpions should be benefited from the Dwarfs's mech.

Lichs, the 3rd race in lodge of release.

It 'a very potent race, if deployed well, his troops are very dangerous, specially spiders.

They have it piece of cake against humans, especially subsequently the release of spiders.

Using the necro hero, or even the mummies, you lot will be able to resurrect enemy troops, except for mech units and undead.

A expert technique to go free troops even when dealing with dead enemies is to deploy human troops.

If they are killed, they can be resurrected.

At the end of the fight, troops can be cured in the hospital, merely you will find yourself with the new troop.

Let's say that information technology is a ways bug.

It's the most expensive race to go along.

Oh I forgot, they are the best breed to carry out raids on other players' castles.

Rakan, unlocks with the championship of Marquis.

Information technology 'a race that I have not personally played, nonetheless, seems to be preferred by superlative players at the time.

On my server many of the tops have gone to this new breed and they reported that they are very proficient.

Their strongest troop is definitely the turtle.

Extremely durable, adds buffs to the troops and has an aoe that deals with various damage and cares for their troops.

It 'a beautiful race to play, even if non the all-time to carry out the raid.

Their amnesty to poison makes them dandy confronting necromancers.

Art of Conquest guide – Apply of life points

In Art of Conquest, the life points of your heroes are the well-nigh of import resource of the game.

Every bit you will know, if you deploy a hero in battle, a point will be consumed.

If life expectancy drops to cypher, you have to wait for them to go upwardly or use the proper potions.

You will understand that information technology is imperative to utilize them sparingly and choose when to use them,

Consumption always occurs when y'all deploy the hero.

Art Of Conquest Guide Tactical deployment

It does not change anything if the deployment occurs when you attack a simple npc, a real player or tackle a dungeon.

So a few attacks on the npc that we observe around the map, assault them only if they offer a good booty.

Always clean the dungeons, recover valuable resource and objects.

Minimize the apply of life points, for this blazon of attacks, deploying only the heroes needed to overcome the clash without besides many losses.

If the clashes take place in your nation'due south territories, you volition not lose any troops (excluding incurable troops).

If they happen outside your borders, deploy some more heroes to avoid losses, then you may be unlucky and have permanent losses.

Finally, when y'all attack other players, ever choose enemies that give yous a good profit, otherwise you volition lose your life points for nil.

Some other case where y'all lose your life is if you lot are challenged by someone and turn down the clash.

In this case, you lot will not fifty-fifty lose a soldier, but all your heroes will lose a life.

To avoid this, practise non run away, tackle the clash and deploy only 1 hero with the worst troop y'all have.

In this mode you lot will lose only some element of footling value and you will need to care for your hero volition definitely exist defeated but you will have saved a life betoken to each of your other heroes.

Fine art of Conquest guide – Fame and race modify

Some other primal resources in Fine art of Conquest is fame.

Thanks to information technology, you lot will gain rank and unlock new heroes and troops.

At the same time, the reputation is needed to alter their race and is necessary in a quantity proportional to your level.

And so you may find yourself having to choose between changing race or go to the side by side rank.

Art Of Conquest Guide your rank

In the by, before he changed race was better, because yous lost all upgrades made until then.

Now it is no longer the instance, so my advice is to starting time unlock the highest rank to which y'all aspire, and only after changing race.

This is because the modify race does not offer immediate feedback in terms of strength, which, however, you notice immediately going up in rank.

If your choice falls on the new Rakan race, the ii goals coincide.

In fact y'all can use the Rakan, simply after becoming marquis.

To proceeds fame, yous accept two options: completing quests or defeating other real players.

Especially in the latter case, the fame you could earn is then much.

The amount depends on the number of defeated armies.

So if you want to chop-chop gain fame, look for clashes with other opponents in your territory and then that in the worst instance lose your troops only for the time required for their healing.

Several times I tried clashes with opponents most my aforementioned level to gain fame.

In most cases, opponents run away.

There is nothing to proceeds from a confrontation with a stronger opponent in enemy territory, then information technology's hard to have that the enemy,

Keep in mind what has just been said.

This is a good technique to proceed your nation'south territory clean.

Of course practise information technology simply if you lot are superior to the enemy.

Hardly a stronger enemy be intimidated even if in a hostile environment.

Art of Conquest guide – Resource and Upgrades

Every bit in any proficient strategy game, even in Art of Conquest the main objective is to gain resources for the upgrading of its buildings.

Resources can be retrieved in several ways;

  • Recovering resources from mines
  • Past passing the dungeons and collecting the rewards of the missions
  • Killing npc scattered on the map
  • Killing bosses around the world
  • Facing challenges in the schoolhouse of tactics
  • Attacking the cities of other players
  • Facing the void mirror

Both mines and dungeons offer skilful resources, but they are to be regarded as daily actions to be taken, which oft are inadequate to purchase the upgrade of one of the buildings.

Also why, at to the lowest degree at the starting time of the game or if you lot are part of a nation not very strong, the mines you can use are very few.

In fact, mines tin just exist used in one case they have just been discovered if they are out of your territories.

In this case, if you lot need a large amount of resources, try to choose the right time to acquire them by using raids, challenges in tactical school and if necessary killing the bosses.

We will meet later why you should always avert accumulating too many unused resource.

A last suggestion regarding the recovery of resources from the mines.

Yous take surely seen that there is a chance to protect your resources.

Well, do information technology only if the path is from the mine to your city passes simply from your territory.

If not, chances are if you run into an enemy interested in resource and this is going through its territory, almost certainly he will attack.

It will have all to gain while you lose your life points unnecessarily.

Also, exercise not waste fourth dimension protecting the resource if you can non care much about the game.

Y'all'll surely better to do than follow caravans for hours, meliorate devote himself to a more active farming .

Art of Conquest Guide – The void mirror

It has recently been added to the game a adventure to face the void mirror.

This possibility not only make the game more interesting.

It represents a real boon especially when the forcefulness of your army will grow and y'all will have the opportunity to meet the quest.

In fact, we will find several challenges, which if y'all pass volition requite awards.

The good thing is that the void regenerates once a solar day.

If we overcome a claiming in perfect mode, next fourth dimension we volition non have to face it again, but there will still be a prize.

Possible rewards are very different:

  • resources
  • equipments
  • projects (for more information read the post-obit department)
  • token

Tokens are very important because at the end of every void world, in that location are stores where we can purchase different objects using these token.

But it is non the just thing, in the void nosotros will besides observe heroes that thanks to tokens we can recruit.

For example in my case I completed the trio of selectable heroes and I found the new hero of Rakan.

To face the void, you volition not lose whatsoever troops even if they are killed.

This is because the troops are actually a projection of what you have in the real world, just as if it was a mirror.

The heroes volition accept all the life points set to ten and will not exist able to recover them even with the potions.

For this reason, a very common strategy is to borrow some very strong forces to overcome this.

Taking full reward of the x points bachelor to go on in the forthcoming void mirror and thus recover the greatest possible amount of resources.

My technique to advance as much as possible in the void is to avert unnecessary losses in clashes that tin can non be overcome with perfection and instead concentrate on those missions that I tin can overcome.

For example if y'all find you overcome a mission with one or two seconds longer than the time limit for the perfect, do not get alee and riprovatela several times, perchance using unlike strategies or using the nearly powerful spells.

Or for those missions that you have to overcome with just two heroes, used maybe Avalon plus some other hero with a powerful evocation, so equally to take more than units.

Even if you lot lose the heroes or the strongest unit does nothing.

A completed mission is a mission yous no longer have to repeat, so you can step up in the concatenation of missions.

Some other very useful technique is to apply only the strictly necessary heroes to avoid too many losses.

In this fashion nosotros volition be able to preserve the life points of the heroes who are not role of the group.

By making a good turnover of the aforementioned, we can reach even iv or 5 fights in more than than but the standard x.

Of course, if you are very strong, you volition probably be able to overcome iv or 5 fights, merely you must ever keep the first proposition in mind, and try to overcome the clash with a great bargain whenever possible.

Art of Conquest guide – Transmutation and crafting

The transmutation has been included in the latest patch of the game and allows you to catechumen the unused equipment in others.

If you are lucky, y'all will get college rarity equipment and in the concurrently they earn crystals to be used for crafting.

Crafting is very of import because in Fine art of Conquest if a hero wears more pieces of the same set of equipment, special abilities are activated, usually when they take at least 3 and the full prepare.

You will empathize that to be able to consummate a set, crafting is critical.

E'er the concluding patch the void mirror was inserted, where you can go very useful equipment without having to cede your troops.

Art Of Conquest Guide Transmutation

To create new equipment, yous must have three basic requirements:

  • Resource
  • A hero with the right skills
  • The pattern of the equipment

The resources, equally mentioned, are recovered from transmutation, and for the most avant-garde projects, they besides serve junior level objects to exist sacrificed.

For the hero'due south abilities at that place is little to do, experience and potions to brand them grow, so choose carefully to those given potions to increase the statistics.

Instead, you buy the equipment project most the archives about the capital or y'all will detect them during the void mirror exploration.

You need to use the fame points to buy a project.

The higher the rarity of the equipment, the college the cost in fame.

Do you know that i've managed to make a mistake and practise something that has made me lose some of my fame?

I adhere this image to let you know what I mean

Art Of Conquest Guide Crafting

Well my hero does not even remotely have the requirements required for the cosmos of that legendary object.

And fifty-fifty if it had, i should first create the object of the lower level, which of course I did not buy for lack of fame.

Result, 20000 fame spent for a project that is currently unusable.

Avoid purchasing projects that are superior to your skills.

Fine art of Conquest guide – The metropolis

Art of conquest is primarily an RTS, and similar whatsoever self-respecting RTS, the development of buildings in 1's ain metropolis is crucial for the growth of one'southward ability.

Each race has its own specific structures and characteristics, even though many buildings have like features.

Let's see in detail the structures common to all the races in the Fine art of Conquest:

Castle. The heart of your urban center.The higher the level, the higher the level that the other structures tin can achieve. Often you lot will have to wait to pick upward the castle to unlock the levels useful for building the other buildings.

Production facilities: Residence produces gold, sawmill produces wood, Magic stream produces mana.

Warehouse. Increases the maximum amount of storable resources.

Outpost. Increases the maximum number of trainable units. Read the rest of the guide to run across which other ways you can increase this number.

Hospital. Here yous can treat wounded units after battles. Retrieve that outside your borders not all troops can be healed.

Academy. The classic structure for technological inquiry. It is a fundamental structure to increase the strength of its troops.

Tactical school. Another very of import structure. Here you will exist able to face different challenges with the army you possess without risking losing unity. If you manage to overcome them you will get equipment resource and other prizes.

Alchemical core. It allows to sacrifice pieces of equipment non useful hoping to get the best pieces.

Gate. Here you lot gather your defence force soldiers. The troops used for defense tin not exist used again for the attack, so be careful not to move important troops.

Temple. Here yous tin unlock the statues of the gods and you can enter the Runestones to go favors from the aforementioned gods.

Dragon Lair. One of the latest structures come into play. Hither you can breed a dragon since information technology is an egg until it becomes a mighty destructive beingness and with it explore the meanderings of the darkest abyss.

The structures to recruit the various units instead change for each race, notwithstanding even if you make up one's mind to alter race during the class of the game, the level of the structure will non be lost and volition exist converted into the level of the corresponding structure of the starting race.

Fine art of Conquest guide – Maximum number of troops trained

A limit imposed in Art of Conquest is the amount of troops trainable.

In item, there are three versions of each troop, bronze, silver and gilded.

It starts with the bronze version of the troop that has less points of attack and life points and does not accept certain abilities.

Argent troops are better than bronze and will have some extra skills.

Finally, the gold version, on the other hand, has all the abilities and fifty-fifty the maximum of the attack and the life points available for that troop.

Of grade then come into play upgrades of the buildings that let y'all to instead increase the level.

A level ane spider is certainly not equal to a level of 10 spider.

The difference is scary.

However, to increase the maximum number of troops trainable, you volition have some possibilities.

  • Increase the outpost level. Unlockable but if you increment the city level, so it'due south not an like shooting fish in a barrel goal
  • Enhance the ability of Avalon "Natural leader"
  • Using equipment that gives bonus to cap. Like the radiant set that if worn by Avalon in all six of its pieces, it increases its level of natural leader's ability
  • Art Of Conquest Guide Increase Cap Truppe Radiant Set
  • or as the Drill Hammer that increases the cap for bronze units by ten. You tin build it in the forge after unlocking the project. I constitute it in the void.
  • Art Of Conquest Guida Aumento Cap Truppe Drill Hammer
  • Let you know from the leaders of your nation. If you lot receive some title, they may besides have the bonus of raising the cap of the troops
  • Buy the monthly base package, which too offers a cap increase of silver and gold units. It does not price much, but after the first month, they are e'er coin.

Art of Conquest guide – How non to become a farm

Perchance y'all will non believe it, but i've never been attacked until i abandoned information technology to switch to another server.

I was also lucky, as the cities i was in were never besieged.

In that example, the assault would have been inevitable, every bit the target of the enemies is no longer just the recovery of resource.

Notwithstanding, if you follow these tips, information technology is difficult for yous to get a farm.

The rules to follow are but two.

First, you must avoid making a succulent goal to plunder.

Unless you lot are the first in the standings, ever consider that in that location is always someone stronger than you lot might want your resources.

So we avert accumulating besides much resource that you tin can non spend.

If you can not avoid it, for example by accumulating forest for the next structure, remember that you ever have the opportunity to protect yourself for 8 hours with a beautiful magic dome.

If the first advice is useful, the 2nd is crucial.

As yous will know, the walls that crawl your city are not put in that location for beauty.

They go filled with soldiers armed to the teeth.

A metropolis with few resource and with many soldiers is a great deterrent.

Art Of Conquest Guide Defense Troops

Consider that attackers do not have 100% recovery of their units because they are out of their ain area of influence.

So unless you are correct on the boxes or there is a top goal, no i will attack you for simply a few resources if your castle is well dedicated.

Art of Conquest guide – The gold defence

Afterwards in the game, equally shortly equally you unlock the golden units, exercise not limit yourself to using them only in attack.

Create and deploy as many units of gilded every bit you tin can within your walls.

Consider that the attacker has heroes on his side and personally commands the army, so he can fully exploit the potential of his troops.

Only using the gold units y'all tin can expect to resist the attacks of the best players of you.

The more you have the better it is and considering that unless you are necromancers and cull skeletons and liches every bit troops, the wounded troops tin can be healed, and then they are certainly well spent resource.

Effort to create mixed infantry and long-range troops.

The get-go will be deployed in front of your castle, the seconds hand lashes out their strokes from the top of your walls.

A notation to exercise right on the necromancers.

The undead troops are useful because between a fight and the other will exist resuscitated automatically, and then it'south like having more than troops in defence.

However, the pct of resuscitated troops tin never achieve 100% and at to the lowest degree at the first it is really low.

Among a clash and the other will lose up to fifty% of the troops will not exist recoverable and therefore lost resource that you can never recover.

Then be conscientious not to fill your walls with only undead, you may see your defense defeated.

Art of Conquest guide – Assistance, i m are under set on

When the target of your enemies is not your miserable resource, the problem is a footling bigger, particularly if the assaulter is much stronger than you are.

In this case you have to trust the help of your allies.

I tend to attack someone who seemed helpless and instead was supported by several allies.

The result was often dealt the blows.

If you are attacked, practice not hesitate to ask for help from your allies.

In some alliances a little more series there is also a network of defense force betwixt the allies so that each one turns out to exist covered by two or more neighbors.

If this is not plenty, think that your castle is not indestructible and could be destroyed.

When it happens, you will exist transferred to the capital of your nation and y'all will not be able to movement until at to the lowest degree 10% of the walls accept been restored, which may accept several hours.

In this instance, my proffer is to avoid being destroyed and to anticipate the move.

If your alliance owns several cities, move temporarily to another, y'all will be more than helpful then you can take advantage of other allies.

Otherwise, in the worst case, move on uppercase.

You volition lose your rank and you will not take the opportunity to recruit the most avant-garde units or resources to steal your enemies.

Notwithstanding your castle will not exist completely destroyed and volition have the opportunity to move afterwards a brusk time.

Art of Conquest guide – Conclusions

In this Art of Conquest guide, i have enclosed all my current experience of the game.

Every bit the all-time experience is gained by playing, if i find other aspects that go deep, i volition add together them to this guide.

If you accept whatsoever suggestions or any other, delight leave a annotate.

Recollect to share the article with your friends if it'due south useful.

Register to my pages and my Youtube aqueduct to stay up to date.

Your every like or follow is the correct motivation for me to keep writing and keeping the web log updated.

Andrea

thetfordalread.blogspot.com

Source: https://www.dnavideochannel.net/en/art-of-conquest-guide-to-the-strategy-on-game-tips-and-tricks/

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